Post by Andee on Feb 10, 2015 21:06:07 GMT
Humans:
These are normal humans. They make up most of the population and have a strong ability to adapt to whatever is thrown their way.
Powers:
-Strong adaptation and survival skills
-Their blood is poisonous when mixed with a fallen's to just about everything but vampires
Weaknesses:
-Physically and often mentally weaker than most supernatural creatures/fallens/demons
-No magical abilities
Mages:
These are humans with magical abilities. Usually they have some sort of supernatural creature in their bloodline that allows them to control magic, however there is the possibility of them signing deals with demons or angels to allow themselves to have magical abilities.
Powers:
-Elemental magic base: Wind, Earth, Fire, Water, Light, Shadow
-One innate facet power (it stems from their element and they would have it always at their disposal without having to do a spell or ceremony)
-Harder to glamour them
Weaknesses:
-Human physical weaknesses
-Using magic is addictive for humans
Werecreatures:
The Weres in WOTF are usually born as weres. Only cursed weres have no control over their animal shape, and newly turning (they turn around puberty for the first time) weres. Unlike shape-shifters, weres can only transform into one animal shape, and live in packs/clans.
Powers:
-Transformation
-Enhanced sense of smell, sight, and hearing
-Enhanced strength
-Enhanced healing
-Alphas have enhanced pheromones/sexual appeal, and speed
Weaknesses:
-All Weres are affected by the full moon, they all must transform during it, it's just cursed one's can only transform during the two days surrounding the full moon and the full moon itself. While pure blooded weres can transform at any time and keep their sanity during a transformation.
-Aconite/Wolf's Bane is a paralyzing agent when used on a were
-Silver, it literally burns their blood if it cuts into their flesh, and will slow their enhanced healing
-Fallen and human blood mixed together will poison them and end up killing them slowly by causing internal bleeding
Shape Shifters:
Shape Shifters, also known as Skinwalkers, are known for either being able to transform into different human shapes or different types of animals. The thing with Shape Shifters is that they have to have had physical contact with the animal/human that they are transforming into. In other words they have to have touched it. Transforming for Skinwalkers is not a comfortable process, unlike with pure blooded werecreatures, who have the ability to transform with ease and just in a burst of light, the Skinwalkers transform with the feeling of a cursed were. They are singular creatures, meaning they don't live in a pack or clan-like group. They prefer living with a mate and that's it.
Powers:
-Transformation
-Enhanced sight and hearing
-Enhanced strength
-Enhanced healing
-Enhanced speed
Weaknesses:
-Silver, it literally burns their blood if it cuts into their flesh, and will slow their enhanced healing
-Transformation take a lot out of Skinwalkers and it takes about three days for them to recover
-Their skin sloughs off when in too hot of temperatures (above 105 degrees F)
-Fallen and human blood mixed together will poison them and end up killing them slowly by causing internal bleeding
Vampires
Vampires in the world of WOTF are different than most. They live in two separate clans and there are multiple minor nests, they don't have a weakness to sunlight unless it's hot and there is no cloud cover. When hit with full blown sun on a hot day, they are more likely to get sunburns with such heavy blisters it scars them and can possibly kill them if they stay in it too long. The only way to kill them is to either burn them down to ash or cut off their head.
Powers:
-Enhanced pheromones/sexual appeal
-Enhanced scent, sight, and hearing
-Enhanced speed and strength
-Queens/Kings have enhanced healing
-Blood Rage (After drinking blood, they have psychic powers such as telekinesis or some amount of mental persuasion power. You must choose one or the other power)
Weaknesses:
-Demonic blood is poisonous to them and can cause them to go insane and eventually die
-Super sensitivity to bright sunlight both with skin and eyesight
-Blood Lust (They constantly feel hungry for human, angelic, or supernatural blood, unless they've eaten in the passed two days)
-Hyper sensitivity to high pitched sounds
Fallen Angels:
Originally angels, they have been removed from the Upper Realms because some sin they had done had ripped their grace from their body and cast them to Earth. They lose all their power during this unless they join the Fallen Army to save humanity, or they start drinking demonic or angelic blood (which is highly addictive). Fallens, have wings of different shades of gray or black, unlike angels, they are completely corporeal.
Powers:
-Enhanced strength
-Enhanced speed
-Enhanced healing
-Angelic weapons (A medieval weapon with a holy light emanating from it that can kill a demon or any other being with a single "fatal" blow)
-The ability to retract and allow wings to appear on their back
-Ability to pray to heal others, and only others (This depends on whether they got their grace from the Upper Realms or blood drinking, you only get to pray if you are in the Fallen Army)
Weakness:
-Blood Lust (Only if the Fallen has drunk demon or angelic blood)
-Demonic Weapons
-Angelic Weapons
-Sins (Any sins done when blessed with their grace will make them lose it)
Angels:
Beings of pure energy, in order to walk on Earth they must take a vessel. No matter if it be a supernatural creature or a human, the vessel must agree to being possessed. Their wings, unlike a Fallens, are incorporeal, they are objects of pure white light in the shape of feathered wings.
Powers:
-Enhanced Strength
-Enhanced Speed
-Enhanced Healing
-Angelic Weapon
-Ability to heal others without the need to pray
Weaknesses:
-If their vessel rejects them they will be cast back to heaven
-Demonic Weapons
-Angelic Weapons
-Sins
Demons:
These beings are from the Lower Realms, the stronger demons can take a human shape, while the weaker demons are forced to roam the world in their demon form. Demon forms are everything from mere horns and snake-like pupils on a human face, to reptilian and devilish creatures. They are ruled by the demon Mephistopheles, and fight for him like children fighting for a father. They tend to be considered a race of chaos and evil though there are some who are different from the mold.
Demon Form Powers:
-Enhanced Strength
-Enhanced Speed
-Enhanced Healing
-Demonic Weapon
-Weak Telekinetic Powers
Human Form Powers:
-Enhanced Speed
-Enhanced Healing
-Demonic Weapon
Weaknesses:
-Angelic Weapons
-Demonic Weapons
-Fallen and human blood mixed together will poison them and end up killing them slowly by causing internal bleeding
-Light Magic
(subject to change at any time)
These are normal humans. They make up most of the population and have a strong ability to adapt to whatever is thrown their way.
Powers:
-Strong adaptation and survival skills
-Their blood is poisonous when mixed with a fallen's to just about everything but vampires
Weaknesses:
-Physically and often mentally weaker than most supernatural creatures/fallens/demons
-No magical abilities
Mages:
These are humans with magical abilities. Usually they have some sort of supernatural creature in their bloodline that allows them to control magic, however there is the possibility of them signing deals with demons or angels to allow themselves to have magical abilities.
Powers:
-Elemental magic base: Wind, Earth, Fire, Water, Light, Shadow
-One innate facet power (it stems from their element and they would have it always at their disposal without having to do a spell or ceremony)
-Harder to glamour them
Weaknesses:
-Human physical weaknesses
-Using magic is addictive for humans
Werecreatures:
The Weres in WOTF are usually born as weres. Only cursed weres have no control over their animal shape, and newly turning (they turn around puberty for the first time) weres. Unlike shape-shifters, weres can only transform into one animal shape, and live in packs/clans.
Powers:
-Transformation
-Enhanced sense of smell, sight, and hearing
-Enhanced strength
-Enhanced healing
-Alphas have enhanced pheromones/sexual appeal, and speed
Weaknesses:
-All Weres are affected by the full moon, they all must transform during it, it's just cursed one's can only transform during the two days surrounding the full moon and the full moon itself. While pure blooded weres can transform at any time and keep their sanity during a transformation.
-Aconite/Wolf's Bane is a paralyzing agent when used on a were
-Silver, it literally burns their blood if it cuts into their flesh, and will slow their enhanced healing
-Fallen and human blood mixed together will poison them and end up killing them slowly by causing internal bleeding
Shape Shifters:
Shape Shifters, also known as Skinwalkers, are known for either being able to transform into different human shapes or different types of animals. The thing with Shape Shifters is that they have to have had physical contact with the animal/human that they are transforming into. In other words they have to have touched it. Transforming for Skinwalkers is not a comfortable process, unlike with pure blooded werecreatures, who have the ability to transform with ease and just in a burst of light, the Skinwalkers transform with the feeling of a cursed were. They are singular creatures, meaning they don't live in a pack or clan-like group. They prefer living with a mate and that's it.
Powers:
-Transformation
-Enhanced sight and hearing
-Enhanced strength
-Enhanced healing
-Enhanced speed
Weaknesses:
-Silver, it literally burns their blood if it cuts into their flesh, and will slow their enhanced healing
-Transformation take a lot out of Skinwalkers and it takes about three days for them to recover
-Their skin sloughs off when in too hot of temperatures (above 105 degrees F)
-Fallen and human blood mixed together will poison them and end up killing them slowly by causing internal bleeding
Vampires
Vampires in the world of WOTF are different than most. They live in two separate clans and there are multiple minor nests, they don't have a weakness to sunlight unless it's hot and there is no cloud cover. When hit with full blown sun on a hot day, they are more likely to get sunburns with such heavy blisters it scars them and can possibly kill them if they stay in it too long. The only way to kill them is to either burn them down to ash or cut off their head.
Powers:
-Enhanced pheromones/sexual appeal
-Enhanced scent, sight, and hearing
-Enhanced speed and strength
-Queens/Kings have enhanced healing
-Blood Rage (After drinking blood, they have psychic powers such as telekinesis or some amount of mental persuasion power. You must choose one or the other power)
Weaknesses:
-Demonic blood is poisonous to them and can cause them to go insane and eventually die
-Super sensitivity to bright sunlight both with skin and eyesight
-Blood Lust (They constantly feel hungry for human, angelic, or supernatural blood, unless they've eaten in the passed two days)
-Hyper sensitivity to high pitched sounds
Fallen Angels:
Originally angels, they have been removed from the Upper Realms because some sin they had done had ripped their grace from their body and cast them to Earth. They lose all their power during this unless they join the Fallen Army to save humanity, or they start drinking demonic or angelic blood (which is highly addictive). Fallens, have wings of different shades of gray or black, unlike angels, they are completely corporeal.
Powers:
-Enhanced strength
-Enhanced speed
-Enhanced healing
-Angelic weapons (A medieval weapon with a holy light emanating from it that can kill a demon or any other being with a single "fatal" blow)
-The ability to retract and allow wings to appear on their back
-Ability to pray to heal others, and only others (This depends on whether they got their grace from the Upper Realms or blood drinking, you only get to pray if you are in the Fallen Army)
Weakness:
-Blood Lust (Only if the Fallen has drunk demon or angelic blood)
-Demonic Weapons
-Angelic Weapons
-Sins (Any sins done when blessed with their grace will make them lose it)
Angels:
Beings of pure energy, in order to walk on Earth they must take a vessel. No matter if it be a supernatural creature or a human, the vessel must agree to being possessed. Their wings, unlike a Fallens, are incorporeal, they are objects of pure white light in the shape of feathered wings.
Powers:
-Enhanced Strength
-Enhanced Speed
-Enhanced Healing
-Angelic Weapon
-Ability to heal others without the need to pray
Weaknesses:
-If their vessel rejects them they will be cast back to heaven
-Demonic Weapons
-Angelic Weapons
-Sins
Demons:
These beings are from the Lower Realms, the stronger demons can take a human shape, while the weaker demons are forced to roam the world in their demon form. Demon forms are everything from mere horns and snake-like pupils on a human face, to reptilian and devilish creatures. They are ruled by the demon Mephistopheles, and fight for him like children fighting for a father. They tend to be considered a race of chaos and evil though there are some who are different from the mold.
Demon Form Powers:
-Enhanced Strength
-Enhanced Speed
-Enhanced Healing
-Demonic Weapon
-Weak Telekinetic Powers
Human Form Powers:
-Enhanced Speed
-Enhanced Healing
-Demonic Weapon
Weaknesses:
-Angelic Weapons
-Demonic Weapons
-Fallen and human blood mixed together will poison them and end up killing them slowly by causing internal bleeding
-Light Magic
(subject to change at any time)